Posted by bluemath - June 26th, 2020
I did some quick fixes today and some enhancements.
The stone throw preview should be clearer now
Touched up enemy NPC animations. Added some transition animations like looking around, as below
Fixed a bug in Cloaking behavior. The hero is not supposed to go through walls while under cloak, but it was doing so because of a bug. Fixed it. Thanks to @Squidmaster for pointing it out.
Posted by bluemath - June 25th, 2020
I enjoy stealth games like "Shadow Tactics" and "Desperados". In order to kill the enemy you have to be observant and patient. You have to strike at the right moment. You don't need fancy weapons, only the timing has to be right and your readiness to deal with the consequences.
I wanted to make a simplified stealth game that I could manage as a single developer. After spending a month or so, I've a prototype that I enjoy playing. I've put it on NewGrounds to see if others like it too.
Play it here and leave your feedback.
Cheers!