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bluemath
Jayesh @bluemath

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bluemath's News

Posted by bluemath - May 1st, 2023


Hello everyone!


The full version of Gods of Defense is now available on Steam to purchase. Thanks a ton for your feedback on the early prototype of this game last year. Hope you will enjoy the full game as well.


Gods of Defense on Steam


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4

Posted by bluemath - October 2nd, 2022


Thanks for your continuing feedback. Here's one more feature that will give more insight into the unlock/upgrade mechanism, boon cards and RNG. It's now available in v0.5.1


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1

Posted by bluemath - September 27th, 2022


Thanks everyone for playing GoD. The build v0.4.2 brings several improvements and tries to fix several issues reported by you.


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  • Target priority panel
  • Mortar base damage doubled
  • Tips during loading screen
  • Boon cooldown mechanics
  • Curses execution animations
  • super curses when there's too much corruption
  • audio controls
  • Stats panel
  • build progress
  • bug fixes
  • Temple health recovery boon


Regarding the feedback about spike in difficulty after waves 9-10: After a lot of thought I haven't eased the difficulty curve. However the new changes (Mortar double damage, priority panel, tips, stats panel, temple health recovery boon) will hopefully make the experience less frustrating.


Give it a shot and let me know what do you think.


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Posted by bluemath - March 11th, 2021


Hello friends,


Dofense is on NG. But for some reason it's still under judgement after 3 days. It would mean a lot if you could play and rate it. Here's a screenshot of what you will get.



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Posted by bluemath - December 22nd, 2020


This is the tower defense game I wanted to make after Fold Wars. But after a year of developing it, I wasn't satisfied with what I had achieved. The project was dormant for past 9 months. Last month I however started working on it on the side. Then I clearly saw what I want to make in this game. Experience with making 2D games in Unity during last year helped quite a bit. In last three weeks I've written the almost from scratch and now it's ready to show around. I've updated the Steam page with the latest trailer and screenshots. The demo will soon be available on Newgrounds for everyone to play. If you liked FoldWars, you will definitely like Dofense. The new gameplay combines TD with base building gameplay and focuses on the joy of Mazing on a hexagonal tilemap.


Check out the Steam page and wishlist it if you like.


If you want to play beta builds, please join my Discord and drop me a message. I'll add you to betagang role right away.


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Posted by bluemath - November 24th, 2020



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Posted by bluemath - November 14th, 2020


Here's an update on the next evolution of the stealth game I'm working on.


https://www.youtube.com/watch?v=0hrhCssXYyU


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Posted by bluemath - September 28th, 2020


I've been fleshing out the story and implementing animations for the NPC scenarios. Here's one where our raccoon hero is trying to sneak up on a lumberjack repairing his wheelbarrow.


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1

Posted by bluemath - September 15th, 2020


I haven't posted in here few weeks, even though I write a weekly devlog post on TIG source.


There has been more development on NPC AI too. The lumberjacks can now smoke, fetch water from well and talk among themselves... among other things.


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Also here's a latest video of the Phantom Behind environment.


https://youtu.be/ID9n1rkjQoU


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Posted by bluemath - August 8th, 2020



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