I spent some time today updating the hero character a bit. The characters in Phantom are not drawn in any software, there are put together with about 10 ellipses (1 head, 1 torso, 2 for each hands, 2 for each legs) and then animating them in Unity.
I tried to create some element of depth by adjusting brightness of different body parts of the character. Here's a basic run cycle.
What do you think?
OatmealPecheneg
I think that works